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A Great Game That Needs Improvement: Digital Foundry’s Dragon’s Dogma 2 Breakdown

Eurogamer technical department expert Oliver McKenzie, with the help of Alex Battaglia, published a review of Dragon’s Dogma 2 , as well as a comparison of the role-playing action on consoles and PC.

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Experts praised the game, but noted that its technical condition is far from perfect. The main load falls on the processor, largely due to the abundance of NPCs and their behavior.

  • To reduce the load on the CPU, the game has simplified the range of appearance of NPCs – sometimes, characters appear literally in front of the player’s nose

  • All consoles except Series S feature ray tracing for global illumination

  • High quality geometry and assets, but there are small graphical artifacts in the shadows; camera position and lip sync in static dialogue scenes also raise questions

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  • PS5/Xbox Series X is visually identical to chess 4K, the frame rate is unlocked – on average it stays at 30-45 FPS, in large cities with an abundance of NPCs and heated battles it can drop to 20-25 FPS

  • On Series X|S, as with Resident Evil 4 Remake, the checkerboard resolution rendering is broken – DF hopes that Capcom will fix this again in one of the patches

  • In graphics-intensive scenes, the Xbox Series X is 10% faster – CPU-intensive moments perform slightly better on PS5

  • On the Series S, the frame rate is also unlocked, but the target resolution is lower (1440p) and the graphical aspects – shadows and textures – are slightly cut; PS5-level performance

  • On PC there are stutters due to shaders, DLSS is also present, but objects with it are “soapy”

Dragon’s Dogma 2 is available on PC, PS5 and Xbox Series X|S.

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