The developers of Forspoken moved as far as possible from the original concept of the game during its production – almost nothing remained of the original vision. Alex Donaldson, the game critic, and owner of the RPG Site website spoke about this concerning his sources.
The journalist did not go into details but noted that the most radical changes began after the departure of game designer Hajime Tabata from Luminous Productions, who previously led the development of Final Fantasy XV.
Many games go through various changes during development, Donaldson says, but Forspoken’s case is “extreme.”
“Sources say that the initial idea can’t be seen in the final game. This happens with various projects in the development process, but the case of Forspoken is quite extreme. It’s like everything was twisted through a meat grinder.”
Donaldson believes that some elements could have improved while others have degraded. Judging by the reaction on the network, it seems to him that the developers have been trying for a long time to create a unique identity for the game, but in the end, they did not do it very well.
Square Enix marketers did not provide RPG Site with a pre-key for Forspoken, so the publication did not publish its review on January 23rd.
Recall that Forspoken was coolly received by journalists. Her average rating on Metacritic did not reach 7 points out of 10.
Before leaving Luminous Productions and Square Enix, Hajime Tabata said that his team’s new game is being built with the potential to become a franchise worthy of being on par with Final Fantasy and Kingdom Hearts. Whether the publisher wants to continue Forspoken now is too early to say.