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Skyrim players share the most brutal acts in the game

Skyrim allows us to be and do what we want. You can play a good guy, or you can take on the role of a villain. Or choose from a myriad of shades of grey. However, there are enough cases in the game when even good deeds backfire, so you want to do something that could be considered a cruel act.

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Just such a thing recently unfolded on the r/Skyrim subreddit , after a question from player Surfoverwork about the most morally controversial things they did in Skyrim. As expected from such chaotic citizens of Tamriel, the responses covered a wide range of digital atrocities.

 

Surfoverwork started the discussion by talking about their business:

 

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Lucia brought the fox home and asked her to keep it. I agreed. Thought it was cute and it would be great for her to have a pet. But then I learned about the noisy breathing of foxes. OH MY GOD. Well, really, I wasn’t going to listen to this while I was trying to forge daggers and stuff. I waited until my family in Skyrim went to bed and cast rage on the fox. I watched as Aela and Lucia herself killed the fox. I felt a little gross afterwards, but the fox breathing sounds are no longer an issue.

 

Other players have described how they manipulated NPCs with spells, turning them into unwitting killers and victims. Someone used a scream to force out an NPC stuck in a cave to complete her quest. Another player dropped a gem in a crowded market to watch the rubbish unfold behind it.

 

And a player with the nickname Sparkpulse writes:

 

I killed a man to steal his children. He was a disgusting brute, but I raised my kids well and made their relationship work, so I’m still not sure it was bad.

 

And gamer Averagecrabenjoyer69 revealed the secret of his romantic relationship:

 

I killed John Battleborn to marry Olfina Grey-Maine (with the help of a mod). The guy was very friendly, but I wasn’t going to compete with him over Olfina, huh.

 

While the thread was intended as a lighthearted joke, it sparked serious discussions about our behavior in virtual worlds, the psychology of moral disengagement through anonymity and role-play, and whether we should be concerned about “evil acts” in fictional settings.

 

But psychology in games is a topic for a dissertation, and more than one; from the same thread we can conclude that traveling through the forests and tundras of Skyrim can slowly undermine the best heroic aspirations, pushing even Dovahkiins to morally ambiguous actions.

 

However, the inhabitants of Tamriel have long known that heroism is often a matter of perspective.

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