The opening sections of the Dead Space remake closely follow the structure and content of the original horror, but in the future, the project will offer more original content and artistic solutions. This was told by producer Philippe Ducharme.
According to the developer, the EA Motive team treated the original Dead Space formula as carefully as possible, but in some aspects, the authors tried to dilute it with innovations. In some sections, the remake will offer the audience a completely new look at already familiar things. Including in terms of the atmosphere and the horror component itself.
“The opening sections of the game, especially when compared frame-by-frame, are very similar to each other. But after a few chapters, you get to episodes that weren’t very popular in the original.
When deciding to make some changes to the game, it was important for us that they somehow reflect on the fundamental ideas of the project. We didn’t change anything just because we felt like we had a better understanding of the game than the original developers. They did their job superbly.
However, we are faced with the task of filling certain gaps. Make it so that the player does not feel the word has already seen all this before, so that he does not feel safe, being sure that he is not in danger. Because there is a real threat. Someone is always hunting for you, and his intentions are far from being the friendliest,” the developer shared his thoughts.
The global premiere of the Dead Space remake will take place on January 27. The game will be released only on PlayStation 5, Xbox Series X|S, and PC.