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The disastrous Immortals of Aveum cost EA about $125 million – a single-player AAA shooter was a bad idea for the current market

A new report has shed light on exactly how much EA invested in single-player first-person shooter Immortals of Aveum, which received mixed reviews and was considered a financial failure.

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Immortals of Aveum was released in August 2023 in the midst of one of the busiest release periods, surrounded by such giants as Diablo 4, Starfield and Baldur’s Gate 3. Ascendant Studios’ experiment in the “Call of Duty with magic” genre was quite interesting, and well deserved received more attention, but in the end it did not live up to EA’s expectations so much that shortly after release, about 45% of the studio’s employees were fired.

Ascendant CEO Bret Robbins publicly blamed Immortals’ poor sales on last year’s exceptionally busy release calendar, but an anonymous former Ascendant employee told IGN that in fact the game’s concept and its hefty budget were a mistake in the first place and doomed the project.

Overall, Immortals was overblown for the studio’s debut project. Development costs were around $85 million, and I think EA added $40 million for marketing and distribution. Sure, there was some serious talent on the development team, but trying to make a single-player AAA shooter in today’s market is a truly terrible idea, especially since it was a new IP that also tried to use Unreal Engine 5. The end result was a bloated, repetitive campaign that was too long.

Whatever the reason for the failure of Immortals of Aveum, it is sad to know that its failure will only increase the reluctance of major studios to invest in such large-scale single-player shooters without any “tricks”, of which there are fewer and fewer every year. Not to mention layoffs.

Another anonymous Ascendant employee told IGN that Immortals’ stale approach had potential, but admitted it never found an audience.

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It’s not a sequel or a remake, it doesn’t take 400 hours to complete, there are no microtransactions or a pointless open world grind. While not everyone liked it, reviews are pretty good, with a score of 74 on OpenCritic and “Mostly Positive” on Steam. But no one bought it.

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